﻿using DG.Tweening;

using UnityEngine;

public class RotateAllTime : MonoBehaviour
{
    public Vector3 m_v3Rotate;

    // Start is called before the first frame update
    private void Start()
    {
        transform.DORotate(m_v3Rotate, 3.3f).SetLoops(-1, LoopType.Incremental).SetEase(Ease.Linear);
    }
}
